Thursday, November 17, 2011

Level 1 (or The Importance of Chess)

I am twenty two years old and have played five games of chess in my life. All of them have occurred within the past two years. It's rather sad.

Growing up, my family was not big on games. Sure, we had checkers and other basics but no one was a chess player. Chess itself is a fascinating game and it's rather analogous to what I am aspiring towards in this blog. It is the intellectual's entertainment, played casually or competitively. There's a kind of pride, an air of loftiness when one asks, “Want to play a game of chess?” So, for me, going from checkers to chess was like being a hillbilly who got taken to Paris.

What does this have to do with video gaming?

For the past four months I have gotten into Riot's League of Legends. In a big way. Unique to any other game I had played before, it possessed a level of gameplay that was intensely intricate and exciting. But it was also one of the most daunting challenges I had faced in my gaming career. For those of you who don't know, League of Legends (or LoL as I will refer to it from here on out) is a free to play RTS/RPG hybrid that is based strongly on a player versus player component in the form of team battles. This is where my lack of chess experience came to hinder me.

Imagine chess as the roots of a gaming tree. This tree represents all games in the strategy genre. Now, from the massive roots we travel along to the video game branches which include RTS (real-time strategy such as StarCraft), TBS (turn-based strategy like Civilization), and TBT (turn-based tactics such as Fire Emblem though it is also of the RPG genre). Despite all the trappings, these games still share much in common with their progenitor. For now, being that I am discussing LoL specifically, let's look at the similarities and differences between chess and an RTS style game:


Similarities:
*Played on a grid, or map (often these are heavily grid based in games)
*Contains different units with specific abilities
*A game consists of different phases (opening, middlegame, endgame)

Differences:
*Time may or may not be a factor
*Chess usually only consists of 2 players (though there are variants) whereas an RTS can have multiple modes: single player (often called a campaign), multiplayer or massively multiplayer.
*RTS games often contain the additional elements of an economy and resources.
*RTS games are often themed, taking chess' black versus white to narrative levels which commonly are that of war or competition.


With chess not being a game played by my family, by proxy I would not be exposed to RTS games till much later. Back to LoL—while it contains most of the RTS elements, its major difference is that the player only has one major unit (the champion) and their own abilities (as the Summoner). Team composition is a crucial component, especially at higher level, where even though the player has control over one unit the team can synergize with their allies' units. Also, though champions can be grouped into certain categories based on their abilities and play styles, there are still over 60 unique champions to play. Far more variations than one would experience in a chess game. Still, missing the chess fundamentals of strategy, multitasking, and game phases left me at a severe disadvantage when beginning to play.

Chess and any strategy game such as LoL requires a certain type of mentality to be any good at it. I would define it as a layered thinking, one that works on several levels simultaneously that encompasses projective thought and reactive response. Personally, this is an extremely awarding mindset: stimulating beyond compare. It favors a quick mind and emphasizes the importance of the “right moment”, that is when to act versus when to stay your hand. I had experienced this in other video games of course, in a platformer if you jump at the wrong time as a bridge is swaying between a chasm you will plummet to your death, but never in such a concentrated dose.

This mentality is the main reason I see chess, RTS games, and LoL as pivotal to my training. If I can attain that mindset I'll be able to dissect most competitive play into heavily analyzed levels, plan ahead numerous steps. Whether I can apply it to the other genres of games remains to be seen but regardless, I think chess fundamentals are a universal entity in the gaming world.

Wednesday, November 16, 2011

Press Start

Video gaming. It's been a passion of mine since I first had a Gameboy in my hands. What started as a small black and white screen has evolved (my first game was Pokemon Red) over time to a flat screen that can render the newest games in stunning three dimensional detail.

As gaming changed, so did my relationship with it. Gaming became less a hobby and more an obsession, not only a source of entertainment but an intellectual resource. In my college career I've written an essay on Mass Effect, argued games as art and may even be teaching an entire course revolving around games this time next year. However, this is not the purpose of my blog.

Well then what is? Great question.

I'm not entirely sure. What I mean by this is that it will most likely become a mercurial creature that will probably reflect my own head-space (which is a hodgepodge of random thoughts and ideas). Essentially my aim is to document my gaming goals and progress. I'll most likely dissect elements of different games in articles but my main area of focus is on a personal gaming metamorphosis. I seek to transform myself from the casual gamer to what is known as the “hardcore”. These elite are known mostly in the circles of their expertise and there are several elements I'd like to explore:
  1. What does it take to be a hardcore contender?
  2. What kind of culture surrounds the hardcore community?
  3. Do I have what it takes?

Only time will tell for the latter. Now, onto logistics. Obviously there are several arenas of hardcore gaming play that is mostly relegated to genre. Namely: FPS, RTS, MMORPG (regarding PvP), Fighting and those games that defy certain categorization (League of Legends I am looking at you). Competition against other players is obviously the focal point here. And while I do intend on getting to all of them at some point across the duration of my crazy venture, as a poor undergrad I can only tackle a few at a time.

And just to keep you (currently nonexistent) readers hanging, here's a breakdown of upcoming topics and possibilities:

*Games I am currently working on and will be writing about: League of Legends, Ultimate Marvel vs Capcom 3 (as soon as I can get my hands on it), Skyrim

*Video reviews/discussion?

*The end of an epic: Mass Effect 3 (and the series in general)

*The future of the MMORPG: A look at the free to play model, Bioware's The Old Republic and more